Reverse Engineering the Library
_Babel, Simon Biggs,
_Steve Dietz
Reverse Engineering the Library_Simon Biggs [Babel]
Steve Dietz
In the biblical story of the Tower of Babel, a proliferation of languages
leads to the chaotic undermining of a previously unified civilization.
In Jorge Luis Borges' story, "Library of Babel", an infinitude
of books - of information - paradoxically lends itself to incertitude.
One can never be sure that one has the best or the latest source on any
given topic.
If heterogeneity - of languages, of nations, of points of view - can
be said to be fundamental to the human condition, and if information overload
- too much, too fast, too unmitigated - can be said to be a gnawing complaint
of contemporary life, what might be the millennial role of the library,
traditionally a source of public calm and transmitter of cultural values?
Simon Biggs' "Babel" references both the biblical and Borges
stories, of course, but it is the domain of the workaday library it most
directly invokes by borrowing the same information architecture - the
Dewey Decimal Classification system (DDC) - albeit for a slightly different
use.
Most simply put, Biggs, a visual artist who has been working with digital
technologies and exploring notions of computational interactivity since
1978, has created a 3D representation of the numbering scheme of the DDC,
which "Babel" then uses as an interface to navigate the World
Wide Web. The implications of this strategy, however, are far from simple.
Libraries have been putting information about their holdings online for
some 25 years, but this has been primarily as electronic card catalogs,
allowing users to find a particular book. The DDC is not just a barcode
for books, however; it is a hierarchical classification system to organize
the world's knowledge. "Babel" takes this classification schema
and "translates" a given DDC number to the hierarchy it represents,
such as: arts + recreation: architecture: public structures: correctional
institutions. It then links to a selected web site about correctional
institutions, using the DDC, in essence, to catalog the Web as well as
navigate it.
This conflation of cataloging and navigation - of metadata (the cataloging
information) and data (the website itself) - is one of the distinctive
characteristics of computational media. In the offline world, you would
look up a topic in the printed card catalog, write down the call number
of the book you were interested in, and then shuffle along the shelves
until you found it. In the online world, finding the information about
the website you want is virtually, with a click, the same as finding the
website itself. This is a function of computing, which one of the early
pioneers of the medium, Alan Turing, described when he realized that any
string of words - any information, no matter how complex - could be translated
into a string of numbers. The computer is then able to manipulate those
numbers mathematically, so to speak, and "tntranslate" them
back into words, which is why the computer is known as a language machine,
because of it's human-like capacity to manipulate the binary language
of ones and zeros and output the results as human-readable information
such as words or images.
Biggs succinctly described this functionality in relation to an earlier
project of his, "The Great Wall of China".
"Computers both produce the material we experience and allow us
to access it. The computer is a language machine. ...Turing simply defined
the computer as a machine that could be any machine. It could be this
because it was programmable - as such, operating symbolically upon symbolic
things. This universe of symbolic forms includes the computer itself,
and the recursive aspect of the medium is what leads to its real technological
and therefore social power. To paraphrase Turing, the computer is the
medium that can be any medium."
Of course, this does not mean that computers are actually smart. Just
as Nicholas Negroponte, founder of the MIT Media Lab, had an amazingly
intelligent agent, which could not only program the blinking 12:00 of
his VCR but also had the uncanny ability to identify which shows he liked
best - his son - "Babel" has a remarkable agent helping to use
the DDC to classify websites appropriately - Biggs himself.
This is only in part a technical issue. It is certainly possible to take
a DDC number, look up it's hierarchy, and then use those terms to do an
automated search through an engine such as Google, and select the "I'mfeeling
lucky" option to return a website that matches. With "Babel",
however, Biggs' goal is not necessarily to create a straightforward search
engine. By manually matching websites with DDC numbers, it allows Biggs
to make "artitorial" decisions about selections. As he put it,
"Sometimes they are serious, sometimes silly, sometimes they are
in direct conflict with the expected Dewey output... which gives my more
evil side a strange sense of satisfaction."
In other words, while artists are often serious innovators in the online
and technology arenas, their impulse just as often, as curator Jon Ippolito
put it, is "the art of misuse".
"Looking at the way artists like Paik began to investigate the deliberate
misuse of technology in the 1960s helps debunk some contemporary myths
about creativity - in particular, the creative use of technology. One
of those myths is that creativity lies in applying the right tool for
the right task - i.e., managing technology. Magazine editors, advertising
execs, and Web site producers regularly employ "creatives" to
spice up their products. The assumption behind this ludicrous adjective-turned-noun
is that a creative person is simply a painter of pictures or a teller
of stories - especially one adept at Photoshop or AfterEffects.
"While managing technology is certainly a valuable skill - for artists
and others - it's not the same as creativity. When you manage technology
well, you are simply carrying out the agenda of the designers of that
technology. A composer who uses a car to drive to the concert hall is
managing technology. But when Laurie Anderson composed a drive-in concert
of motorists beeping car horns, she was being creative."
http://telematic.walkerart.org/overview/overview_ippolito.html
One of the most significant aspects of the art of misuse for "Babel"
is its multi-user functionality. Part of the project's initial appeal
for the user is precisely its implicit promise of "debabelizing"
the information overload of the Internet by using the DDC to classify
it and intelligent agents to prioritize it. As multiple users log on at
the same time, however, "Babel" quickly becomes just that -
a beautiful visual riot of overlapping numbers, and, while, in fact, each
user can navigate his or her own version of the library-Internet interface,
it's so stimulating that one has the definite feeling, beyond a certain
number of simultaneous users, of being navigated rather than navigating;
a kind of collective unconscious filtering the Net.
For Biggs this represents a kind of tug-of-war between a phenomenological
view of the world, in which we are always interacting with it from a first
person perspective, and some kind of objective reality, such as the DDC
system. Neither one is right or wrong, but they are in some kind of intertwined
opposition, and the resulting chaos can just as easily be seen as beauty
as a fall from grace as in the biblical story.
Finally, there is the issue of where "Babel" exists. In his
artist statement, Biggs suggests that it is a "site specific"
work.
"The site is an abstract thing...information space and the taxonomy
of knowledge that all libraries represent...which the Internet, where
the project is realized, is."
One way to think about this is whether the Internet is a space or an
event. "Site" implies a place metaphor, while navigating through
"Babel" could equally be described as an action; a performative
event. In Borges' story, the library is described in several passages
in seemingly precise physical detail.
"The universe (which others call the Library) is composed of an
indefinite and perhaps infinite number of hexagonal galleries, with vast
air shafts between, surrounded by very low railings. From any of the hexagons
one can see, interminably, the upper and lower floors. The distribution
of the galleries is invariable. Twenty shelves, five long shelves per
side, cover all the sides except two; their height, which is the distance
from the floor to ceiling, scarcely exceeds that of a normal bookcase.
One of the free sides leads to a narrow hallway which opens onto another
gallery, identical to the first and to all the rest."
Yet throughout the story, the narrator's voice is primarily one of uncertainty
and ambiguity. Opposite conclusions about the nature of the universe-library
seem equally plausible; equally irrefutable.
On the Internet, in a very real sense, navigation is architecture. The
boundaries of where we link-travel become the contours of what we know.
Performance and place are conflated. It is like light, which can be particles
or waves, depending upon how it is measured. The idea of Babel can be
the loss of unity or the rise of diversity; the site of all knowledge
or the absence of any certainty; a means of navigation or a way to get
lost; the beauty of systems or the beauty of chaos. Perhaps "Babel"
is site-specific. Perhaps the library is a process of exploration.
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